Educational Materials

We are currently working on the development of various educational materials for universities and schools. We are focussing on two major topics: How sustainability can be communicated in a playful way and how intercultural communication and the international use of English can be better integrated into English classes. 

Playful approaches to sustainability

Dr Marie-Louise Brunner, tandem-professor for sustainability communication, develops playful approaches - often together with students - to communicate sustainability in a fun way as part of the project Communicating sustainability in a playful manner and in the context of seminars and projects on the topic of sustainability communication. The Escape Game Path of Change on the topic of flight and sustainability as well as the simulation game Water for Future: Water Crisis in Europe on the topics of water scarcity and right to water have already been developed in cooperation with the Europäische Akademie Otzenhausen gGmbH. The materials are open access and can be used under the Creative Commons Public Licence "CC-BY-NC 3.0."
The Escape Game is currently available in German and English; the simulation game Water for Future only in English, a German version is planned. A second simulation game on vegan leather alternatives and sustainable materials is currently only available in German, with the English version following soon. 

Escape Game - Path of Change

Learning objectives
The Escape Game Path of Change offers an entertaining escape game experience and enables the development of valuable skills and a deeper understanding of the topics of flight and sustainability.
The escape game offers a captivating story and exciting puzzles as well as a playful introduction to the topic. By imparting knowledge about the Sustainable Development Goals (SDGs), players sharpen their understanding of global challenges and strengthen their ability to solve complex problems. Dealing with the reasons for flight, which are revealed with the help of the game materials, furthers participants' analytical thinking and research skills and at the same time sensitizes them for the associated humanitarian challenges.
Overall, the focus is on promoting teamwork, as the players overcome challenges together and exchange ideas in an interactive environment. The game therefore not only promotes creative thinking, but also strategic planning and teamwork as well as a sense of groupness.

General information
Playing time: approx. 90 minutes.
Group size: 6-20 participants, the material list in the game instructions is designed for 20 people (5 groups of 4 people each); however, the escape game can be played flexibly with 2-5 groups of 3-4 people.
Target groups: highschool students aged 16 and over, university students (at the beginning of their studies or not studying a related subject), trainees, etc.

Link to download

Simulation Game - Water for Future: Water crisis in Europe?

Learning objectives:
This simulation game is a structured role-playing exercise that allows participants to explore complex real-world issues by assuming specific roles and interacting within a defined scenario. The purpose of this simulation is to foster understanding and develop problem-solving skills by immersing participants in a situation that closely mirrors actual challenges.
Within this simulation the participants will be part of a European expert committee tasked with addressing the pressing issue of decreasing access to water resources in Europe. This committee was initiated following a public request from an affected family in Portugal, who struggle with water scarcity during the summer months due to climate change and other factors. The objective is to develop a comprehensive proposal for the EU Commission on how to tackle this growing problem.

General information:
Duration: approx. 180 min.
Group size: 24-36 people
Target groups: Students

Link to Download

Contact person for questions:
Dr. Marie-Louise Brunner

Intercultural Communication for Your English Classes

Prof. Dr. Stefan Diemer, Caroline Collet and Christina Juen-Czernia, together with colleagues form Birmingham City University in England, work on developing a language tool for English classes (integrated in WebCorpLSE). It is based on our own intercultural video-conferencing data from the  CASE-Projekt: ViMELF - Corpus of Video-Mediated English as a Lingua Franca Conversations and TaCoCASE - Transatlantic Component of the CASE Project. In addition, professionally developed tasks make intercultural communicatino and the use of English in an international context more tangible for English classes.

Short simulation on intercultural competence

"Raising Intercultural Awareness"

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